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Default member initialization
Set default values for struct members.
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13.9 — Default member initialization
In this lesson, you'll learn about default member initialization - a convenient way to provide default values for struct members right in the struct definition, ensuring they're always initialized to meaningful values.
The problem with uninitialized members
In previous lessons, you learned that uninitialized struct members contain garbage values:
#include <iostream>
struct GameStats
{
int score;
int lives;
int level;
};
int main()
{
GameStats player; // Members are uninitialized!
std::cout << "Score: " << player.score << std::endl; // Garbage value
std::cout << "Lives: " << player.lives << std::endl; // Garbage value
std::cout << "Level: " << player.level << std::endl; // Garbage value
return 0;
}
This can lead to bugs because your program starts with unpredictable values. While aggregate initialization helps, what if you forget to initialize a struct or only partially initialize it?
Introduction to default member initialization
Default member initialization allows you to provide default values for struct members directly in the struct definition. These default values are used whenever a member isn't explicitly initialized:
#include <iostream>
struct GameStats
{
int score{0}; // Default initialize to 0
int lives{3}; // Default initialize to 3
int level{1}; // Default initialize to 1
};
int main()
{
GameStats player; // Members get their default values automatically
std::cout << "Score: " << player.score << std::endl; // 0
std::cout << "Lives: " << player.lives << std::endl; // 3
std::cout << "Level: " << player.level << std::endl; // 1
return 0;
}
Output:
Score: 0
Lives: 3
Level: 1
Now your struct members always have meaningful values!
Syntax for default member initialization
You can use several different syntax forms for default member initialization:
#include <iostream>
#include <string>
struct Product
{
int id{0}; // Brace initialization (preferred)
std::string name = "Unknown"; // Copy initialization with =
double price{0.0}; // Brace initialization
bool inStock = true; // Copy initialization with =
};
int main()
{
Product item; // All members get their default values
std::cout << "ID: " << item.id << std::endl;
std::cout << "Name: " << item.name << std::endl;
std::cout << "Price: $" << item.price << std::endl;
std::cout << "In Stock: " << (item.inStock ? "Yes" : "No") << std::endl;
return 0;
}
Output:
ID: 0
Name: Unknown
Price: $0
In Stock: Yes
Default values work with aggregate initialization
When you use aggregate initialization, any members you don't specify will use their default values:
#include <iostream>
#include <string>
struct Rectangle
{
double width{1.0}; // Default width
double height{1.0}; // Default height
std::string color{"white"}; // Default color
};
int main()
{
Rectangle rect1; // All defaults: 1x1 white
Rectangle rect2{5.0}; // 5x1 white (height and color are default)
Rectangle rect3{3.0, 4.0}; // 3x4 white (color is default)
Rectangle rect4{2.0, 2.0, "red"}; // 2x2 red (no defaults used)
std::cout << "Rectangle 1: " << rect1.width << "x" << rect1.height
<< " (" << rect1.color << ")" << std::endl;
std::cout << "Rectangle 2: " << rect2.width << "x" << rect2.height
<< " (" << rect2.color << ")" << std::endl;
std::cout << "Rectangle 3: " << rect3.width << "x" << rect3.height
<< " (" << rect3.color << ")" << std::endl;
std::cout << "Rectangle 4: " << rect4.width << "x" << rect4.height
<< " (" << rect4.color << ")" << std::endl;
return 0;
}
Output:
Rectangle 1: 1x1 (white)
Rectangle 2: 5x1 (white)
Rectangle 3: 3x4 (white)
Rectangle 4: 2x2 (red)
Real-world example: Configuration settings
Default member initialization is especially useful for configuration-style structs:
#include <iostream>
#include <string>
struct DatabaseConfig
{
std::string host{"localhost"};
int port{5432};
std::string database{"myapp"};
std::string username{"user"};
bool enableSSL{true};
int maxConnections{100};
int timeoutSeconds{30};
};
void printConfig(const DatabaseConfig& config)
{
std::cout << "Database Configuration:" << std::endl;
std::cout << " Host: " << config.host << std::endl;
std::cout << " Port: " << config.port << std::endl;
std::cout << " Database: " << config.database << std::endl;
std::cout << " Username: " << config.username << std::endl;
std::cout << " SSL: " << (config.enableSSL ? "Enabled" : "Disabled") << std::endl;
std::cout << " Max Connections: " << config.maxConnections << std::endl;
std::cout << " Timeout: " << config.timeoutSeconds << " seconds" << std::endl;
}
int main()
{
// Use all defaults
DatabaseConfig defaultConfig;
std::cout << "Default configuration:" << std::endl;
printConfig(defaultConfig);
std::cout << std::endl;
// Override just a few settings
DatabaseConfig productionConfig{
"prod-server.company.com", // host
3306, // port
"production_db" // database
// username, enableSSL, maxConnections, timeoutSeconds use defaults
};
std::cout << "Production configuration:" << std::endl;
printConfig(productionConfig);
return 0;
}
Output:
Default configuration:
Database Configuration:
Host: localhost
Port: 5432
Database: myapp
Username: user
SSL: Enabled
Max Connections: 100
Timeout: 30 seconds
Production configuration:
Database Configuration:
Host: prod-server.company.com
Port: 3306
Database: production_db
Username: user
SSL: Enabled
Max Connections: 100
Timeout: 30 seconds
Mixing different types of defaults
You can use different default initialization approaches for different members:
#include <iostream>
#include <string>
#include <vector>
struct Student
{
int studentId{0};
std::string name = "New Student";
double gpa{0.0};
std::vector<std::string> courses{}; // Empty vector by default
bool isActive{true};
};
int main()
{
Student alice{12345, "Alice Johnson"}; // Override ID and name, rest are defaults
std::cout << "Student ID: " << alice.studentId << std::endl;
std::cout << "Name: " << alice.name << std::endl;
std::cout << "GPA: " << alice.gpa << std::endl;
std::cout << "Courses enrolled: " << alice.courses.size() << std::endl;
std::cout << "Active: " << (alice.isActive ? "Yes" : "No") << std::endl;
return 0;
}
Output:
Student ID: 12345
Name: Alice Johnson
GPA: 0
Courses enrolled: 0
Active: Yes
Default initialization with complex types
Default member initialization works well with more complex types like strings, containers, and nested structs:
#include <iostream>
#include <string>
#include <vector>
struct Address
{
std::string street = "123 Main St";
std::string city = "Springfield";
std::string state = "IL";
int zipCode{62701};
};
struct Person
{
std::string name = "Unknown Person";
int age{0};
Address address{}; // Use Address struct's defaults
std::vector<std::string> hobbies{"reading"}; // Default to one hobby
};
int main()
{
Person defaultPerson; // All defaults
std::cout << "Name: " << defaultPerson.name << std::endl;
std::cout << "Age: " << defaultPerson.age << std::endl;
std::cout << "Address: " << defaultPerson.address.street << ", "
<< defaultPerson.address.city << ", " << defaultPerson.address.state
<< " " << defaultPerson.address.zipCode << std::endl;
std::cout << "Hobbies: ";
for (const auto& hobby : defaultPerson.hobbies)
{
std::cout << hobby << " ";
}
std::cout << std::endl;
return 0;
}
Output:
Name: Unknown Person
Age: 0
Address: 123 Main St, Springfield, IL 62701
Hobbies: reading
Common use cases for default member initialization
1. Safety values for critical members
struct SafetySystem
{
bool emergencyStop{true}; // Default to safe state
int maxSpeed{25}; // Conservative default
bool alarmsEnabled{true}; // Default to enabled
};
2. Reasonable defaults for optional parameters
struct WindowSettings
{
int width{800};
int height{600};
bool resizable{true};
bool fullscreen{false};
std::string title{"My Application"};
};
3. Initialize counters and flags
struct Statistics
{
int totalRequests{0};
int successfulRequests{0};
int failedRequests{0};
bool isRunning{false};
};
Best practices for default member initialization
1. Provide sensible defaults
// Good: meaningful defaults
struct Timer
{
int seconds{0}; // Start at zero
bool isRunning{false}; // Not running initially
};
// Avoid: meaningless defaults
struct Temperature
{
double celsius{999.9}; // 999.9°C doesn't make sense as a default
};
2. Use brace initialization when possible
struct Point
{
double x{0.0}; // Preferred: brace initialization
double y = 0.0; // Also fine: copy initialization
};
3. Be consistent within a struct
// Good: consistent initialization style
struct Rectangle
{
double width{1.0};
double height{1.0};
std::string color{"white"};
};
// Less ideal: mixed styles (but still works)
struct Rectangle
{
double width{1.0};
double height = 1.0;
std::string color{"white"};
};
4. Consider the order of initialization
struct BankAccount
{
double balance{0.0}; // Initialize balance first
int accountNumber{0}; // Then account number
bool isActive{false}; // Then status flags
};
When defaults are not used
Remember that default member initialization only applies when members aren't explicitly initialized:
#include <iostream>
struct Counter
{
int value{100}; // Default to 100
};
int main()
{
Counter c1; // Uses default: value = 100
Counter c2{}; // Empty aggregate init: value = 100
Counter c3{42}; // Explicit init: value = 42 (default not used)
std::cout << "c1.value: " << c1.value << std::endl; // 100
std::cout << "c2.value: " << c2.value << std::endl; // 100
std::cout << "c3.value: " << c3.value << std::endl; // 42
return 0;
}
Output:
c1.value: 100
c2.value: 100
c3.value: 42
Key concepts to remember
-
Default member initialization provides fallback values for struct members that aren't explicitly initialized.
-
Use brace initialization
{}
or copy initialization=
to specify default values. -
Defaults are used only when members aren't explicitly initialized during object creation.
-
Defaults work with aggregate initialization - unspecified members use their defaults.
-
Defaults make structs safer by ensuring members always have meaningful values.
-
Both simple and complex types can have default values.
Summary
Default member initialization is a powerful feature that makes structs more robust and easier to use. By providing sensible default values in the struct definition, you ensure that objects always start in a valid state, even when partially initialized or not initialized at all. This reduces bugs, makes code more maintainable, and provides a better experience for users of your struct types. The feature works seamlessly with aggregate initialization, allowing you to override only the values you need to change while keeping reasonable defaults for everything else.
Quiz
- What is default member initialization and when are default values used?
- What are the two main syntax forms for specifying default member values?
- How does default member initialization interact with aggregate initialization?
- Why is it important to choose sensible default values for struct members?
- What happens when you explicitly initialize a member that has a default value?
Practice exercises
Try these exercises with default member initialization:
- Create a
GameSettings
struct with defaults for graphics quality, sound volume, and difficulty level. Test creating objects with various levels of initialization. - Create a
ServerConfig
struct with sensible defaults for a web server (port, max connections, timeout, etc.). Create different configurations by overriding specific values. - Create a
StudentRecord
struct with defaults and demonstrate how partial aggregate initialization works with the defaults. - Create a nested struct example where both the outer and inner structs have default member initialization.
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