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Introduction to data types
Overview of data type concepts you'll master in this chapter.
What to Expect
Comprehensive explanations with practical examples
Interactive coding exercises to practice concepts
Knowledge quiz to test your understanding
Step-by-step guidance for beginners
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Data Types - Terminology Reference
This lesson provides a comprehensive reference of all the key data type terminology you'll encounter throughout this chapter. Think of it as your data type vocabulary guide - these are the essential terms every C++ programmer needs to know when working with different kinds of data in their programs.
Complete Terminology Guide
Fundamental Data Types
| Term | Definition | Example | Range/Size |
|---|---|---|---|
| int | Data type for storing whole numbers (integers) | int age = 25; |
-2,147,483,648 to 2,147,483,647 |
| double | Data type for high-precision floating-point numbers | double pi = 3.14159; |
~15-17 digits precision |
| float | Data type for single-precision floating-point numbers | float temp = 98.6f; |
~6-7 digits precision |
| char | Data type for single characters | char grade = 'A'; |
1 byte, -128 to 127 |
| bool | Data type for true/false values | bool isReady = true; |
1 byte |
| void | Type representing "no data" or "no return value" | void printMessage() |
No storage |
Integer Types
| Term | Definition | Size | Range |
|---|---|---|---|
| short | Short integer type, smaller than regular int | Usually 2 bytes | -32,768 to 32,767 |
| long | Long integer type, same size or larger than regular int | Usually 4-8 bytes | Platform dependent |
| long long | Extra long integer type, guaranteed to be at least 8 bytes | At least 8 bytes | Very large range |
| signed | Integer types that can represent negative numbers | Default for int | Includes negative values |
| unsigned | Integer types that can only represent non-negative numbers | unsigned int |
0 to larger positive range |
| size_t | Unsigned integer type for representing sizes and counts | size_t length; |
Always non-negative |
Floating-Point Types
| Term | Definition | Example | Precision |
|---|---|---|---|
| Floating-point | General term for numbers with decimal points | 3.14, 0.5, -2.7 | Variable |
| Single precision | float type with limited decimal accuracy | float f = 1.23f; |
~7 digits |
| Double precision | double type with higher decimal accuracy | double d = 1.23; |
~15-17 digits |
| Scientific notation | Way of expressing very large or small numbers | 1.23e+10, 5.67e-5 | Powers of 10 |
| Mantissa | The significant digits part of a floating-point number | 1.23 in 1.23e+10 | Precision digits |
| Exponent | The power of 10 part in scientific notation | +10 in 1.23e+10 | Scale factor |
Type Properties
| Term | Definition | Example | Usage |
|---|---|---|---|
| sizeof operator | Returns the size in bytes of a data type or variable | sizeof(int) |
Memory planning |
| Type size | Number of bytes a data type occupies in memory | int is usually 4 bytes | Memory allocation |
| Value range | The minimum and maximum values a data type can represent | int: -2B to +2B | Choosing right type |
| Precision | Number of significant digits a floating-point type can accurately store | double: ~15 digits | Decimal calculations |
| Overflow | When a value becomes too large for its data type to represent | int beyond 2 billion | Runtime error |
| Underflow | When a floating-point value becomes too small to represent | Very tiny decimal numbers | Becomes zero |
Type Conversion
| Term | Definition | Example | Safety Level |
|---|---|---|---|
| Type conversion | Changing a value from one data type to another | int to double | Various |
| Implicit conversion | Automatic type conversion performed by the compiler | double d = 5; |
Can be unsafe |
| Explicit conversion | Programmer-requested conversion using casting operators | int i = (int)3.14; |
Programmer control |
| static_cast | Safer C++ casting operator for explicit conversions | static_cast<int>(3.14) |
Safer explicit |
| Widening conversion | Converting to a type that can hold all values of the original type | int to double | Safe |
| Narrowing conversion | Converting to a type that cannot hold all values of original type | double to int | Can lose data |
| Promotion | Automatic conversion of smaller types to larger ones in expressions | char to int in arithmetic | Usually safe |
Literals
| Term | Definition | Example | Type Assigned |
|---|---|---|---|
| Literal | A fixed value written directly in source code | 42, 3.14, 'A' | Various |
| Integer literal | Whole number written directly in code | 123, -45, 0 | int |
| Floating-point literal | Decimal number written directly in code | 3.14, 2.0, 1.5f | double or float |
| Character literal | Single character enclosed in single quotes | 'A', '7', '\n' | char |
| String literal | Text enclosed in double quotes | "Hello World" | const char[] |
| Boolean literal | True or false values | true, false | bool |
| Literal suffix | Letters added to literals to specify their type | 3.14f, 123L, 456UL | Forces type |
Special Values
| Term | Definition | Example | Data Type |
|---|---|---|---|
| true/false | Boolean literal values | bool flag = true; |
bool |
| Null character | Special character with value 0, marks end of strings | '\0' | char |
| Escape sequence | Special character combinations starting with backslash | '\n', '\t', '\' | char |
| Infinity | Special floating-point value representing mathematical infinity | Result of 1.0/0.0 | float/double |
| NaN | "Not a Number" - invalid floating-point calculation result | Result of 0.0/0.0 | float/double |
| Null pointer | Special value indicating a pointer doesn't point to valid memory | Advanced concept | pointer types |
Type Checking & Safety
| Term | Definition | Example | Purpose |
|---|---|---|---|
| Type safety | Language features that prevent type-related errors | Compile-time type checking | Error prevention |
| Type mismatch | Error when trying to use a value as the wrong type | Assigning string to int | Compilation error |
| Strong typing | System where types are strictly enforced | C++ type system | Catches errors early |
| Type deduction | Compiler determining variable type from its initial value | auto x = 5; |
Convenience |
| auto keyword | Lets compiler automatically determine variable type | auto pi = 3.14159; |
Type deduction |
Memory & Storage
| Term | Definition | Example | Usage |
|---|---|---|---|
| Memory footprint | Amount of memory a data type or variable uses | int uses 4 bytes | Resource planning |
| Storage class | How and where variables are stored in memory | automatic, static | Advanced concept |
| Alignment | Memory arrangement requirements for efficient access | Variables on boundaries | Performance |
| Padding | Extra bytes added between variables for alignment | Gaps in memory layout | Compiler optimization |
| Byte | Basic unit of computer memory, contains 8 bits | 1 byte = 8 bits | Memory measurement |
| Word | Natural data size for a processor architecture | Usually 4 or 8 bytes | System dependent |
Arithmetic Behavior
| Term | Definition | Example | Result Type |
|---|---|---|---|
| Integer division | Division between integers that discards fractional part | 7 / 3 equals 2 |
int |
| Floating division | Division that preserves decimal places | 7.0 / 3.0 equals 2.33... |
double |
| Modulus operation | Remainder after integer division | 7 % 3 equals 1 |
int |
| Mixed arithmetic | Operations involving different numeric types | int + double | Promotion rules |
| Arithmetic promotion | Automatic conversion in expressions to common type | char promoted to int | Larger type |
| Truncation | Loss of decimal digits when converting to integer | 3.7 becomes 3 | Data loss |
Boolean Operations
| Term | Definition | Example | Result |
|---|---|---|---|
| Boolean algebra | Mathematical system for true/false logic | true AND false = false | bool |
| Logical operators | Operators that work with boolean values | &&, ||, ! | bool |
| Comparison result | Boolean value produced by comparison operations | 5 > 3 is true |
bool |
| Short-circuit evaluation | Stopping evaluation early when result is known | false && anything |
Optimization |
| Boolean context | Places where values are treated as true or false | if statements, while loops | Control flow |
Character Encoding
| Term | Definition | Example | Standard |
|---|---|---|---|
| ASCII | American Standard Code for Information Interchange | 'A' = 65 | 7-bit encoding |
| Character code | Numeric value representing a character | 'A' has code 65 | Various systems |
| Printable character | Characters that display visible symbols | Letters, digits, punctuation | Readable output |
| Control character | Non-printing characters for formatting or control | '\n', '\t' | Special functions |
| Unicode | International character encoding standard | Supports all languages | Modern standard |
How to Use This Reference
- Before choosing types - Review size and range information to select appropriate types
- During coding - Look up conversion rules and literal syntax
- When debugging - Understand type-related error messages and overflow issues
- For optimization - Consider memory footprint and performance implications
- Before assessments - Study type properties and conversion rules
Study Tips
• Practice with different types - Experiment with various data types in small programs
• Learn size relationships - Understand how types compare in size and capability
• Study conversion rules - Know when and how types convert automatically
• Memorize key ranges - Know common type limits for practical programming
Ready for Data Types?
Now that you have the complete data types terminology reference, you're prepared to understand how C++ stores and manipulates different kinds of information.
Begin with "Introduction to fundamental data types" to start learning about the building blocks of data storage in C++. Use this reference whenever you encounter unfamiliar data type concepts!
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