Chess Engine
Build a chess engine from scratch in modern C++ using only the standard library. You represent the board, generate all legal moves including castling and en passant, then search with minimax, alpha-beta pruning, and a position evaluation. A demanding project in game AI and performance-minded C++.
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What You'll Build
A command-line chess engine that plays a legal game against a human, generating every legal move and choosing its own with an alpha-beta search and board evaluation.
Learning Objectives
- Represent the board and pieces with compact data structures
- Generate legal moves including castling, promotion, and en passant
- Detect check, checkmate, and stalemate correctly
- Search the game tree with minimax and alpha-beta pruning
- Evaluate positions with material and piece-square tables
- Order moves and add iterative deepening for stronger play
- Profile and optimise hot paths with move-friendly design
Coming Soon
This project is in development. Register your interest and we'll email you the moment it goes live.
No spam. Unsubscribe anytime.
Coming Soon
This project is in development. Register your interest and we'll email you the moment it goes live.
No spam. Unsubscribe anytime.