Terminal Snake
Build the arcade game Snake from scratch in modern C++ that runs entirely in your terminal with zero external dependencies. You put the terminal into raw mode for non-blocking input, drive a real-time game loop, grow the snake as it eats, and render every frame with VT100 escape sequences. A lively introduction to real-time input and timing.
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What You'll Build
A playable terminal Snake game with real-time arrow-key control, food spawning, a growing snake body, collision detection against walls and itself, and a live score.
Learning Objectives
- Put the terminal into raw, non-blocking mode and restore it with RAII
- Read arrow-key input without waiting using termios and non-canonical mode
- Drive a fixed-timestep game loop with std::chrono timing
- Model the snake body as a std::deque of coordinates
- Render frames with VT100 escape sequences and cursor positioning
- Detect collisions with walls, food, and the snake itself
- Spawn food at random free cells with the <random> library
Coming Soon
This project is in development. Register your interest and we'll email you the moment it goes live.
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Coming Soon
This project is in development. Register your interest and we'll email you the moment it goes live.
No spam. Unsubscribe anytime.